Sincerely,
Second
Life is a popular Massively Multiplayer Online Role Playing Game (MMORP).
Its 3D virtual world is created by its users. You can be whoever you want
to be and do whatever you like e.g. Buy land, visit art galleries, parachute
or have sex. The first Basic account is free.
From the essay: 'Sex is a sign that the virtual world is robust and thriving, said Philip Rosedale, founder and CEO of Linden Lab, the company that develops and operates Second Life.
"The presence of sex as an aspect of creative expression and playful behavior in a place like this is healthy. It shows that people are engaging with the community and with each other, connecting with each other as human beings." (Rosedale)
Users can buy outfits to dress their avatars provocatively, or 'skins' to make them appear nude. Default avatars have no genitalia, so users need to buy them. Likewise, users can buy equipment, ranging from beds and other furniture to fanciful torture devices used in BDSM fantasies and sex toys.'
http://www.informationweek.com/news/showArticle.jhtml?articleID=199701944
From
the website: 'Have you ever watched an adult movie and wished it was more
... interactive? Virtual Eve is a true real-time virtual sex game which
gives you complete freedom to move the virtual camera (your perspective)
anywhere you want. You direct the action and can choose from over 16 hardcore
sex positions.
Eve is a beautiful, realistic, life-like virtual girl. The advanced skeletal deformation and skinning system allows for incredibly realistic, subtle, nuanced character animation. Watch as Eve's fingers tighten and her toes curl in pleasure as you bring her closer to her orgasmic digital climax. Notice her flapping hair and bouncing breasts as she straddles you from above.'
Download a free demo or pay $19.95 one off fee.
http://www.virtualeve.com/
From the essay: 'Sexual exploration and interaction is commonplace on the Internet, particularly in online virtual environments known as Massive Multiplayer Online Games (MMOGs). This paper seeks to explore these online practices, and discover how people use these virtual worlds to fulfill themselves sexually. Through online interviews and e-mail correspondence, this research paper explores individuals’ sexual interactions in virtual worlds, what types of practices they engage in, and what gratifications they receive.'
By Nick Nobel Trinity University, San Antonio, TX
http://www.trinity.edu/adelwich/watification: Sorlds/articles/trinity.nick.nobel.pdf
From the essay: 'Sex in games includes everything from flirting to hard-core sexual simulators. It can range from the completely abstracted to the explicit. In general, there are three specific uses for sexual content in games.
For some video games, particularly those in the hard-core market, sex is a mechanic. In the online game VirtuallyJenna, for instance, players use a variety of tools to bring a virtual version of porn star Jenna Jameson to climax.
When sex is used as a mechanic, it can be employed actively or passively.
An active sex mechanic allows the players to directly control the action.
Games like Roboho or 3D Sex Villa allow the player to insert sex toys into
virtual characters or, in the case of hardware enabled virtual sex simulators
(e.g. Interactive
Fleshlight), allow a male player to insert his penis into a sleeve hooked
up to a computer’s ISB port. By contrast, a passive sex mechanic puts
the game in control of the actual sexual content.
There are dozens of strip poker games available online, and it’s in these games that sex used as a reward is most obvious. In the first such game of its type, 1982’s Artworx Strip Poker, when a player wins a hand, his or her virtual opponent removes a piece of clothing, gradually revealing more and more.
Sex is an incredibly immersive experience that affects all the senses deeply. Games that hope to fully simulate this experience must affect as many senses as they possibly can to recreate a sexy aesthetic.
Devices such as the Sinulator™, Interactive Fleshlight, and SeXBox allow players to feel sexual stimuli while playing a game. The Sinulator is a vibrator that can be controlled over the Internet, while the SeXBox is an Xbox controller whose vibration devices have been removed and inserted into sex toys. The Scent Dome™, a device that emits smells as directed by a program, could be used to convey the scent of a woman or a man.
Visually, computers and consoles are easily capable of recreating the sights and sounds of sex, too. Video, live streaming images, and high-polygon renderings of virtual characters are all commonplace as are soundtracks, sound effects, and chat and voice between systems.
http://www.charlesriver.com/resrcs/chapters/1584504595_1stChap.pdf
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Page Title: 'Sex Games: Online Adult Virtual Gaming, Role Playing,
Fetish Uniforms / Sexy Costumes: Medical Nurse, School Girl, Cheerleader'.
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Many thanks! Karene
Analyse
any human emotion, no matter how far it may be removed from the sphere of
sex, and you are sure to discover somewhere the primal impulse, to which
life owes its perpetuation. ... The primitive stages can always be re-established;
the primitive mind is, in the fullest meaning of the word, imperishable.
... Mans most disagreeable habits and idiosyncrasies, his deceit, his cowardice,
his lack of reverence, are engendered by his incomplete adjustment to a
complicated civilisation. It is the result of the conflict between our instincts
and our culture. (Sigmund Freud)
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